Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

Version Highlights

  • IncrediBuild are proud to announce IncrediBuild for Unit Tests acceleration (beta). IncrediBuild for Unit Tests enables parallel execution of unit test processes across any number of local and remote CPU cores without the need to allocate dedicated machines. In addition, there is no need to install testing environments on each participating machine.

IncrediBuild supports the following frameworks NUnit, MSTest, VSTest, XUnit, Google Test (Gtest), CppUTest, QTtest, CTest.

You can find more information on the website (link: http://www.incredibuild.com/testing.html) and in the appropriate user manual section.

IncrediBuild for Unit Tests is offered as Beta, Contact us at support@incredibuild.com to take part in the Beta program.


IncrediBuild's BuildConsole command now supports the ability to compile .proj and .target files.

IncrediBuild Enterprise Edition

  • A new experimental performance feature that is mostly aimed for continuous integration builds of Visual Studio projects can improve build performance by additional 10%-50% depending on the solution. This option is only intended for quickly verifying whether a build compiled successfully or not, and is not intended to be used for "release" configurations. IncrediBuild Enterprise Edition customers who'd like to experiment with this feature are welcomed to contact us at support@incredibuild.com for additional information.

Performance

  • Optimizations were made in the way Helpers are assigned to Initiators, resulting in a more efficient Helper utilization across an IncrediBuild infrastructure.

Visual Studio

  • IncrediBuild’s predictive execution for optimized compilation performance certifies MSBuild version up to 15.9.21.664 (Visual Studio 2017) and MSBuild version up to 16.0.360.33175 (Visual Studio 2019)

Unreal Engine Integration

  • Fixed and issue with Unreal Engine 4 integration that could have caused an "error: non-portable path to file" warning when using Unreal Engine's cross compiler.

Miscellaneous

  • Loading a new license to the IncrediBuild Coordinator will now keep the same state of the IncrediBuild infrastructure in terms of license allocation to IncrediBuild Agents.
  • A new graph was added to the IncrediBuild Build Monitor – “Active Tasks”. This graph shows the current number of tasks that are executed by IncrediBuild.
  • A new feature was introduced that allows IncrediBuild administrators to block users from being able to modify the "Enable \ Disable as Helper" state. This option can be used through the Coordinator Monitor.
  • Some issues were solved related to scenarios where a Windows 7 Initiator distributed tasks to Windows 10 Helpers.
  • No labels