Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

...

...

...

...

...

...

...

...

...

Version Highlights

IncrediBuild for Unit Tests acceleration (beta)

IncrediBuild are proud to announce IncrediBuild for Unit Tests acceleration (beta). IncrediBuild for Unit Tests enables parallel execution of unit test processes across any number of local and remote CPU cores without the need to allocate dedicated machines. In addition, there is no need to install testing environments on each participating machine.

IncrediBuild supports the following frameworks NUnit, MSTest, VSTest, XUnit, Google Test (Gtest), CppUTest, QTtest, CTest.

You can find more information on in the website (link: http://www.incredibuild.com/testing.html) and in the appropriate user manual section.

IncrediBuild for Unit Tests is offered as Beta, Contact us at support@incredibuild.com to take part in the Beta program.

Tasks to only fail locally

A major change was made to the default way in which IncrediBuild executes tasks. Henceforward, tasks that are running remotely and finish with an exit code that is different than 0, will be re-executed on the local machine for additional verification.

This feature can be configured through the “AgentSettings->Initiator->Advanced->Recovery” section.

support for .proj and .target files

IncrediBuild's BuildConsole command now supports the ability to compile Visual Studio and MSBuild .proj and .target files.

More in this Version

IncrediBuild Enterprise Edition

  • A new experimental performance feature that is mostly aimed for continuous integration builds of Visual Studio projects can improve build performance Quickly validate build correctness (beta) - Visual Studio project's build time can be further improved by additional 10%-50% depending on the solution. This option is only intended for quickly verifying whether a build compiled successfully or not, and is not intended to be used for "release" configurations. IncrediBuild Enterprise Edition customers who'd like to experiment with this feature are welcomed to .  
    Using the /quickvalidate BuildConsole flag allows IncrediBuild to introduce additional build time optimizations. Builds executed this way will not generate debug symbols, in addition, other time-consuming build flags will be omitted.
    This new feature is highly suitable for continuous builds. For more information, contact us at support@incredibuild.com for additional information.

Performance

  • Optimizations were made in the way Helpers are assigned to Initiators, resulting in a more efficient Helper utilization across an IncrediBuild infrastructure.

...

  • IncrediBuild’s predictive execution for optimized compilation performance certifies MSBuild version up to 15.9.21.664 (Visual Studio 2017) and MSBuild version up to 16.0.360.33175 (Visual Studio 2019)

Unreal Engine Integration

  • Fixed and issue with Unreal Engine 4 integration that could have caused an "error: non-portable path to file" warning when using Unreal Engine's cross compiler.

Miscellaneous

  • Loading a new license to the IncrediBuild Coordinator will now keep the same state of the IncrediBuild infrastructure in terms of license allocation to IncrediBuild Agents.
  • A new graph was added to the IncrediBuild Build Monitor – “Active Tasks”. This graph shows the current number of tasks that are executed by IncrediBuild.
  • A new feature was introduced that allows IncrediBuild administrators to block users from being able to modify the "Enable \ Disable as Helper" state. This option can be used through the Coordinator Monitor.
  • Some issues were solved related to scenarios where a Windows 7 Initiator distributed tasks to Windows 10 Helpers.