Version Highlights
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This feature can be configured through the “AgentSettings->Initiator->Advanced->Recovery” section.
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Support for .proj and .target files
IncrediBuild's BuildConsole command now supports the ability to compile Visual Studio and MSBuild .proj and .target files.
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- Quickly validate build correctness (beta) - Visual Studio project's build time can be further improved by additional 10%-50%.
Using the /quickvalidate BuildConsole flag allows IncrediBuild to introduce additional build time optimizations. Builds executed this way will not generate debug symbols, in addition, other time-consuming build flags will be omitted.
This new feature is highly suitable for continuous builds. For more information, contact us at support@incredibuild.com.
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- IncrediBuild’s predictive execution for optimized compilation performance certifies MSBuild version up to 15.9.21.664 (Visual Studio 2017) and MSBuild version up to 16.0.360.33175 (Visual Studio 2019)
Unreal Engine Integration
- Fixed an issue with Unreal Engine 4 integration that could have caused an "error: non-portable path to file" warning when using Unreal Engine's cross compiler.
Miscellaneous
- Loading a new license to the IncrediBuild Coordinator will now keep the same state of the IncrediBuild infrastructure in terms of license allocation to IncrediBuild Agents.
- A new graph was added to the IncrediBuild Build Monitor – “Active Tasks”. This graph shows the current number of tasks that are executed by IncrediBuild.
- A new feature was introduced that allows IncrediBuild administrators to block users from being able to modify the "Enable \ Disable as Helper" state. This option can be used through the Coordinator Monitor.
- Some issues were solved related to scenarios where a Windows 7 Initiator distributed tasks to Windows 10 Helpers.